Click for more info about me Current Employment:
Research Scientist
Personal E-Mail:
chris.wyman (at) acm.org
chris.wyman (at) ieee.org

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More Details:
A recent CV

Chris Wyman's Web Page

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List of Peer-Reviewed Papers:

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US Patents:
  1. "Spatiotemporal resampling with decoupled shading and reuse," US Patent #11,948,246.
  2. [Continues Patent #11,373,359]
    "Reflection denoising in ray-tracing applications," US Patent #11,941,745.
  3. "Projective hash maps," US Patent #11,925,860.
  4. [Continues Patent #11,295,515]
    "Asynchronous lighting for image illumination," US Patent #11,922,567.
  5. "Using importance resampling to reduce the memory incoherence of light sampling," US Patent #11,663,773.
  6. [Continues Patent #10,776,985]
    "Reflection denoising in ray-tracing applications," US Patent #11,373,359.
  7. "Reservoir-based spatiotemporal importance resampling utilizing a global illumination data structure," US Patent #11,315,310.
  8. [Continues Patent #10,713,838]
    "Photon-based image illumination rendering," US Patent #11,295,515.
  9. "Reflection denoising in ray-tracing applications," US Patent #10,776,985.
  10. [Continues Patent #10,008,034]
    "Image illumination rendering system and method," US Patent #10,713,838.
  11. "Performing spatiotemporal filtering," US Patent #10,600,167.
  12. "Perceptually-based foveated rendering using a contrast-enhancing filter," US Patent #10,438,400.
  13. "System and method for generating temporally stable hashed values," US Patent #10,417,813.
  14. "Frustum tests for sub-pixel shadow," US Patent #10,055,883.
  15. "System, method, and computer program product for computing indirect lighting in a cloud network," US Patent #10,008,034.
  16. "System, method, and computer program product for shading using a dynamic object-space grid," US Patent #9,754,407.
  17. "System, method, and computer program for performing object-space shading," US Patent #9,747,718.

Significant Unpublished Technical Reports and White Papers:
  1. "Voxel-Space Ambient Occlusion," University of Iowa Tech Report UICS-12-01, February 2012.
  2. "High-Performance V/L Analysis," US Army Research Lab Tech Report 2012.
  3. "Migrating from Custom GE4 ASIC to Commodity GPUs: Feasibility, Issues, and Concerns," White Paper for Rockwell Collins, Inc. 2011.

Other Selected Peer-Reviewed Abstracts, Courses, and Presentations:
  1. "A Gentle Introduction to ReSTIR: Path Reuse in Real-Time," SIGGRAPH 2023 Courses. ( Organizer, Speaker ) [ ACM DL ]
  2. "Rendering of Many Lights with Grid-Based Reservoirs," I3D 2021 Posters.
  3. "Open Problems in Real-Time Rendering," SIGGRAPH 2019 Courses. ( Speaker ) [ACM DL ]
  4. "Introduction to Real-Time Ray Tracing," SIGGRAPH 2019 Courses. ( Speaker ) [ACM DL ]
  5. "Introduction to DirectX Raytracing," SIGGRAPH 2018 Courses. ( Organizer, Speaker ) [ACM DL ] [ Slides ] [ Video ]
  6. "HFTS: Hybrid Frustum-Traced Shadows in 'The Division'," SIGGRAPH 2016 Talks. [ ACM DL ]
  7. "Stochastic Layered Alpha Blending," SIGGRAPH 2016 Talks. [ ACM DL ] [ Slides ]
  8. Laval Virtual
    "Perceptually-Based Foveated Virtual Reality," SIGGRAPH 2016 Emerging Technologies. [ ACM DL ] [ Video ] [ Handout ]
  9. "An Overview of Next-Generation Graphics APIs," SIGGRAPH 2015 Courses. ( Organizer ) [ ACM DL ] [ Course Slides ]
  10. "Frustum-Traced Irregular Z-Buffers: Fast, Sub-pixel Accurate Hard Shadows," SIGGRAPH 2015 Talks. [ ACM DL ]
  11. "High-Quality Rasterization," GPU Technology Conference 2015 Talks. [ More info ]
  12. "Imperfect Voxelized Shadow Volumes," SIGGRAPH 2013 Talks. [ ACM DL ]
  13. "Interactive Indirect Lighting Computed In The Cloud," SIGGRAPH 2013 Talks. [ ACM DL ]
  14. "Towards Efficient and Accurate Order-Independent Transparency," SIGGRAPH 2013 Posters. [ ACM DL ]
  15. "A Novel Optimization and Application of Order-Independent Transparency," GPU Technology Conference 2013 Posters. [ More info ]
  16. "Basics of Physically-Based Rendering," SIGGRAPH Asia 2012 Courses. ( Course Co-author ) [ ACM DL ]
  17. "Real-Time Rough Refraction via LEAN Mapping and Gaussian Sum Reduction," I3D 2012 Posters. [ ACM DL ]
  18. "State of the Art: Interactive Global Illumination," SIGGRAPH 2011 Courses. ( Course Speaker ) [ More info ]
  19. "Interactive Voxelized Epipolar Shadow Volumes," SIGGRAPH Asia 2010 Sketches. [ ACM DL ]
  20. "Cellular-Level To Biomass Eidomics Simulation for Hypothesis Generation in Lung Cancer," Thoracic Soc. Int'l 2010 Posters. [ More info ]
  21. "Direct Illumination from Dynamic Area Lights With Visibility," I3D 2010 Posters. [ ACM DL ]
  22. "Voxel-Space Ambient Occlusion," I3D 2010 Posters. [ ACM DL ]
  23. "Direct Illumination from Dynamic Area Lights," SIGGRAPH 2009 Posters. [ ACM DL ]
  24. "Interactive Backprojected Soft Shadows with an Occlusion Camera Shadow Map," SIGGRAPH 2007 Posters. [ ACM DL ]
  25. "A Cooperative Multi-Robot Approach to the Mapping and Exploration of Mars," AAAI 1997 Mobile Robot Competition. [ ACM DL ]