Current Employment:
Research Scientist
Personal E-Mail:
chris.wyman (at) acm.org
chris.wyman (at) ieee.org
Connect Via:
LinkedIn
Twitter
ORCID
More Details:
A recent CV
Chris Wyman's Web Page
(
Back
to my homepage)
Please Note: To get full quality videos
download them
. Playing via the browser YouTube interface gives recompressed and downsampled versions!
List of Peer-Reviewed Papers:
(Enable JavaScript to see full list of papers, abstracts, videos, and other supplementary material! Or see
a simple list of my paper PDFs
instead.)
US Patents:
"Spatiotemporal resampling with decoupled shading and reuse,"
US Patent #11,948,246.
[Continues Patent #11,373,359]
"Reflection denoising in ray-tracing applications,"
US Patent #11,941,745.
"Projective hash maps,"
US Patent #11,925,860.
[Continues Patent #11,295,515]
"Asynchronous lighting for image illumination,"
US Patent #11,922,567.
"Using importance resampling to reduce the memory incoherence of light sampling,"
US Patent #11,663,773.
[Continues Patent #10,776,985]
"Reflection denoising in ray-tracing applications,"
US Patent #11,373,359.
"Reservoir-based spatiotemporal importance resampling utilizing a global illumination data structure,"
US Patent #11,315,310.
[Continues Patent #10,713,838]
"Photon-based image illumination rendering,"
US Patent #11,295,515.
"Reflection denoising in ray-tracing applications,"
US Patent #10,776,985.
[Continues Patent #10,008,034]
"Image illumination rendering system and method,"
US Patent #10,713,838.
"Performing spatiotemporal filtering,"
US Patent #10,600,167.
"Perceptually-based foveated rendering using a contrast-enhancing filter,"
US Patent #10,438,400.
"System and method for generating temporally stable hashed values,"
US Patent #10,417,813.
"Frustum tests for sub-pixel shadow,"
US Patent #10,055,883.
"System, method, and computer program product for computing indirect lighting in a cloud network,"
US Patent #10,008,034.
"System, method, and computer program product for shading using a dynamic object-space grid,"
US Patent #9,754,407.
"System, method, and computer program for performing object-space shading,"
US Patent #9,747,718.
Significant Unpublished Technical Reports and White Papers:
"
Voxel-Space Ambient Occlusion
,"
University of Iowa Tech Report UICS-12-01, February 2012.
"High-Performance V/L Analysis,"
US Army Research Lab Tech Report 2012.
"Migrating from Custom GE4 ASIC to Commodity GPUs: Feasibility, Issues, and Concerns,"
White Paper for Rockwell Collins, Inc. 2011.
Other Selected Peer-Reviewed Abstracts, Courses, and Presentations:
"
A Gentle Introduction to ReSTIR: Path Reuse in Real-Time,
"
SIGGRAPH 2023 Courses. (
Organizer
,
Speaker
) [
ACM DL
]
"
Rendering of Many Lights with Grid-Based Reservoirs
,"
I3D 2021 Posters.
"
Open Problems in Real-Time Rendering,
"
SIGGRAPH 2019 Courses. (
Speaker
) [
ACM DL
]
"
Introduction to Real-Time Ray Tracing,
"
SIGGRAPH 2019 Courses. (
Speaker
) [
ACM DL
]
"
Introduction to DirectX Raytracing,
"
SIGGRAPH 2018 Courses. (
Organizer
,
Speaker
) [
ACM DL
] [
Slides
] [
Video
]
"
HFTS: Hybrid Frustum-Traced Shadows in 'The Division'
,"
SIGGRAPH 2016 Talks. [
ACM DL
]
"
Stochastic Layered Alpha Blending
,"
SIGGRAPH 2016 Talks. [
ACM DL
] [
Slides
]
Laval Virtual
"
Perceptually-Based Foveated Virtual Reality
,"
SIGGRAPH 2016 Emerging Technologies. [
ACM DL
] [
Video
] [
Handout
]
"
An Overview of Next-Generation Graphics APIs
,"
SIGGRAPH 2015 Courses. (
Organizer
) [
ACM DL
] [
Course Slides
]
"
Frustum-Traced Irregular Z-Buffers: Fast, Sub-pixel Accurate Hard Shadows
,"
SIGGRAPH 2015 Talks. [
ACM DL
]
"
High-Quality Rasterization
,"
GPU Technology Conference 2015 Talks. [
More info
]
"
Imperfect Voxelized Shadow Volumes
,"
SIGGRAPH 2013 Talks. [
ACM DL
]
"
Interactive Indirect Lighting Computed In The Cloud
,"
SIGGRAPH 2013 Talks. [
ACM DL
]
"
Towards Efficient and Accurate Order-Independent Transparency
,"
SIGGRAPH 2013 Posters. [
ACM DL
]
"
A Novel Optimization and Application of Order-Independent Transparency
,"
GPU Technology Conference 2013 Posters. [
More info
]
"
Basics of Physically-Based Rendering
,"
SIGGRAPH Asia 2012 Courses. (
Course Co-author
) [
ACM DL
]
"
Real-Time Rough Refraction via LEAN Mapping and Gaussian Sum Reduction
,"
I3D 2012 Posters. [
ACM DL
]
"
State of the Art: Interactive Global Illumination
,"
SIGGRAPH 2011 Courses. (
Course Speaker
) [
More info
]
"
Interactive Voxelized Epipolar Shadow Volumes
,"
SIGGRAPH Asia 2010 Sketches. [
ACM DL
]
"
Cellular-Level To Biomass Eidomics Simulation for Hypothesis Generation in Lung Cancer
,"
Thoracic Soc. Int'l 2010 Posters. [
More info
]
"
Direct Illumination from Dynamic Area Lights With Visibility
,"
I3D 2010 Posters. [
ACM DL
]
"
Voxel-Space Ambient Occlusion
,"
I3D 2010 Posters. [
ACM DL
]
"
Direct Illumination from Dynamic Area Lights
,"
SIGGRAPH 2009 Posters. [
ACM DL
]
"
Interactive Backprojected Soft Shadows with an Occlusion Camera Shadow Map
,"
SIGGRAPH 2007 Posters. [
ACM DL
]
"
A Cooperative Multi-Robot Approach to the Mapping and Exploration of Mars
,"
AAAI 1997 Mobile Robot Competition. [
ACM DL
]